Types of SkillsEdit
There are a total of 16 different types of skills for a weapon. A weapon is limited to only 1 attribute skill, 2 attack radius skills, and 1 rage skill
|Attack Power Up (S)||+16.5% to overall attack power||General||Yes|
|Lower Weight (S)||-9% to overall weight||General|
|Critical Rate Up (S)||Slightly increases rate of scoring critical hits||General|
|Delay Up (S)||Slows enemy movement down based on amount of damage dealt||General|
|Attack Radius Up||+ attack radius and increases damage on some of the blocks||Attack Radius||Yes|
|Fire Attribute||+ damage to water-type enemies and animals||Attribute||Yes|
|Water Attribute||+ damage to fire and hot enemies||Attribute||Yes|
|Dark Attribute||+ damage to shining enemies and plants||Attribute||Yes|
|Light Attribute||+ damage to evil and cave-dwelling enemies||Attribute||Yes|
|Attack Power Up (L)||+25% to overall attack power||General|
|Lower Weight (L)||-13.5% to overall weapon weight||General||Yes|
|Critical Rate Up (L)||Greatly increases the rate of scoring critical hits||General|
|Delay Up (L)||Greatly slows enemy movement based on amount of damage delt||General||Yes|
|Attack Power Up (XS)||+ very little attack power (NOT WORTH IT)||General||Yes|
|Lightning Attribute||+ damage to metal and marine enemies||Attribute||Yes|
|Rage||+ attack power based on damage recived in combat||Rage||Yes|
Cost to add SkillsEdit
The cost for adding skills is calculated by the following formula
Cost = (Blacksmith Type cost) x (Cost depending on which # of skill this is) x (Value of Weapon)
Item Level costs follow the following trend
|# of the skill being added||Cost multiplier|
For example, say you have a Wooden Hambard that's valued at 80 gold. Using the Spendthrift Smith (1.0x cost), the cost for adding a random 1st skill to the Wooden Hambard is only 8 gold. With the same Wooden Hambard, now you're trying to add a Lower Weight (L) by using the Dainty Smith (7.0x cost) as the 8th and final skill. The total cost for adding this skill would be (7.0) x (80) x (1.65) = 924 gold
How Rage is Calculated Edit
Rage increases the overall damage regardless of the redness of a square (similar to power lock). The amount of damage increased is independent of the weapon's attack power (also similar to power lock). Rage damage increase follows this pattern:
|Damage Taken||Damage Increase|
It's impossible to take more than 49 damage and survive, so the maximum bonus damage increase that you can obtain from Rage is 32.
Since a lot of the weapon's redness square multiplier is around 0.4-0.6, averaging around 0.5, the rage skill can give you the equivalent from anywhere between +32 to +64 attack. Also, because the rage skill is independent of the redness of the square, weapons with a large attack radius will benefit more.
Rage is pretty useful in the beginning of the game when you need a bit more attack to defeat a boss. But stronger weapons in the later part of the game will actually benefit more from a Attack Bonus Up (S) than a Rage skill.
td;dr It's okay to use this skill on an early weapon (wooden sword or mace etc) but it's not a great skill overall.
- It's generally smarter to add the more expensive skills onto a weapon first. Due to multiplicative effects, the longer you wait to add an expensive skill, the more expensive the cost will be. Say you have a Halberd (value: 1200). Adding a fire attribute as the 1st skill using the Blackened Smith will cost 600 gold. Using the Blackened Smith as the 8th skill will cost 9900 gold.
- The total cost of upgrading a weapon with a single element as skill 1, 2 range upgrades as skill 2 and 3, and Attack Power Up(S) as 4-8 will cost 11.9(Value of Weapon). This is one of the best ways to have a strong weapon on a budget